Wednesday, May 6, 2020

Project Planning and Control Techniques System †MyAssignmenthelp

Question: Discuss about the Project Planning and Control Techniques System. Answer: Introduction: The IT project management functions have been contributing about ten to twenty percent of the software expenses. A real project has been hard to practice. Kerzner (2013) states that the reason is that it has the long duration and there lie chances of high damage as the project fails. A successful project management has been including the continuous process to identify the aims, reconcile the conflicting and take proper decisions on the basis of the salient of the goals. There have been various uncertainties that are needed to be managed like including the technological, marketing, environmental and the socio-human. The project risk management has been playing a crucial role to select the proper control measures. Particular software project goals have been encouraging the managers to create the planning and the choices of the resource allocation as mentioned by Burke (2013). In the software development process, the anti-patterns have been connected to various functions including the software project management. Examples of the anti-patterns include the appointed team, Glass Case plan, Inflexible Plan, rising upstart, process mismanagement, process disintegration, irrational management and so on. The key elements to achieve the software project are the effective planning, process training, and cross-functional teamwork. The Web Application enterprise application development has turned out to be more convenient because of WEB APPLICATION Platform, the Enterprise Edition or Web Application EE. The Web Application platform has been used in designing and implementing the scalable, multi-tiered, reliable and the large-scale enterprise applications. Web Application is extremely beneficial for the cross-platform games as discussed by Zechner, DiMarzio and Green (2016). The first reason is the portability. The Web Application Game could be written and expected to run unchanged on most of the platforms. The next reason is the performance. As any Web Application code written effectively, it performs efficiently like the other languages. The compilers have been very useful helping in writing top quality code. Successful game written in Web Application includes the Minecraft. The last reason is the libraries that are available in huge ranges. They have been covering various features like networking, graphics, sound, artificial intelligence and so on. As any good framework is found using Web Application for game development, Web Application leaves a good impact of usage. As shown by Paschali et al. 2016 it has been the only path through which the graphics could keep up with the players. Moreover, Web Application has been easier to study and helps in getting into coding. References: Burke, R. (2013). Project management: planning and control techniques.New Jersey, USA. Kerzner, H. (2013).Project management: a systems approach to planning, scheduling, and controlling. John Wiley Sons. Paschali, M. E., Ampatzoglou, A., Bibi, S., Chatzigeorgiou, A., Stamelos, I. (2016, June). A case study on the availability of open-source components for game development. InInternational Conference on Software Reuse(pp. 149-164). Springer, Cham. Zechner, M., DiMarzio, J. F., Green, R. (2016). An Android game development framework. InBeginning Android Games(pp. 159-197). Apress.

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